![]() ![]() ![]() At the end of each stage Pepsiman delivers a can of Pepsi to a person who is dehydrated, thus saving the day. The game is notorious for its difficulty and is no pushover. Occasionally he’ll also jump on a skateboard (which speeds things up considerably), or even rides a barrel. Most of the time Pepsiman runs into the screen, but sometimes he runs towards the screen, which is much more difficult. There are four levels in total, each broken up into smaller stages. Pepsiman never stops running… That is: unless he runs out of time, or unless he reaches the Pepsi machine at the end of each course, in which case the level ends and his tally of collected cans is totted-up. He even has to jump and run through various houses to continue on his way. Banana skins will make him slip and fall. Cars will turn out of junctions directly into his path. Large holes in the ground will swallow him if not jumped over. Workmen (and their heavy equipment) will get in the way. As Pepsiman runs through the courses the hazards become more frequent and dangerous. Occasionally Pepsiman will inadvertently get a trash can stuck over his head, which reverses the controls. All the while the ridiculous (but funny) Pepsiman theme plays repeatedly to the action. You can jump over things (like cars or fences, or through windows), and slide under things (often Pepsi trucks that block the road) to avoid crashing. Pepsiman constantly runs forward, unless he crashes into something, or falls down a hole, or comes a cropper some other way. The basic aim of Pepsiman is to collect as many cans of Pepsi as possible over various urban courses, while at the same time avoiding the many hazards put in front of the silver and blue ‘superhero’ as he runs along. If it was for the Japanese equivalent of less than ten pounds, then it was an okay purchase! Pepsiman (the game) was apparently made on a low budget and sold for a low price when it came out, although I can’t find a reference to how much it sold for. He apparently became quite popular in Japan so naturally someone decided to make a video game based on him, and the resulting game is pretty funny. Pepsiman was the Japanese Pepsi mascot who appeared in TV commercials for the famous soft drink manufacturer in the mid-to-late 1990s. It was only ever released in Japan, although the game is entirely in English and features full motion video segments in English too. The first version of the PlayStation exceeded the 100 million consoles sold nine years after its launch.Now here’s a game that’ll make you laugh out loud… Pepsiman by Japanese developer Kindle Imagine Develop (aka KID). And he did: the profits of Sony Computer Entertaiment came to assume 90% of the company. Contrary to the industry trend, Sony intended to derive benefits from software, not just hardware. The launch in America was 299 dollars, well below the 399 of its main competitor, the Sega Saturn, swept completely. ![]() Sony opted to lower the price of their console below cost. The jump to Europe and the United States was just as successful. Titles such as Gran Turismo, Metal Gear or Final Fantasy are fundamental history of video games. Then the big ones in the sector joined in. The developers took too many economic risks creating cartridges for Sega or Nintendo Sony, on the other hand, offered all the facilities to be able to count on a varied catalogue of games. The key was in the facilities offered by the company to the video game developers, enthusiastic about the great technical possibilities, the three dimensions and the CD. Sony launched the PlayStation in Japan on December 3, 1994. ![]() Until 1993, the company would not have a section of video games, Sony Computer Entertaiment. The collaboration, in the end, was essential for the production of CDs. The company derived the project, with Kutaragi to the head, to Sony Music not to be responsible for the unpredictable consequences of the bet. However, Kutaragi's obstinacy caused the company to move forward. Sony's dome, reluctant from the outset to enter the video game market, was intended to end the adventure here. Ken Kutaragi, who at that time was a Sony computer He moved, along with his research, from one lab to another, until Teruo Tokunaka took him to see then-president Norio Ohga to expose his idea. The video game giant, however, broke with the Japanese technology, then neophyte in The industry because it felt that it was too much in the control and benefits derived from the sale of CD games. Nintendo agreed with Sony, in the late 1980s, to develop for its successful Super Nintendo an appendix to incorporate games on CD, in addition to the traditional cartridge. It all started with a broken contract with Nintendo at the end of the decade of 1980. PlayStation 1 was released on Decemin Japan, 3rd September, 1995 in the U.S. ![]()
0 Comments
Leave a Reply. |